🕹️Game Play

Each round, the win rate will be set by default to 50 -50. Each player card will have an attribute and the boss card will have random stats.

We will calculate to find out the winner based on factors (GEMS) to increase your win rate.

- Power: which side has the higher stats => win rate increased by 20%.

- Defence: which side has the higher stats => win rate increased by 20%.

After that, the AI ​​will calculate and randomly return the result based on the win rate. The reward is determined by rare and level as the following formula:

Battle Reward = from (level * 500) to (level * 3000).

  • If your card loses, the Battle Reward will go straight to the burn wallet.

  • If the BET result is wrong, the BET Reward will go straight to the burn wallet.

  • Bonus Reward is included for both Battle Reward and BET Reward.

  • BET Reward: from ((rare * 300 ) + level) to ((rare * 1000) + level).

  • Final Reward = Battle Reward + BET Reward.

  • Reward = Final Reward + (Final Reward * Bonus Reward).

Each round, the win rate will be set by default to 50 -50 - Each card will have an attribute. The system will assign players random stats. We will calculate to find out the winner based on factors (GEMS) to increase your win rate.

  • Power: which side has the higher stats => win rate increased by 20%

  • Defence: which side has the higher stats => win rate increased by 20%

  • Counter: a card with a counter stat, if the opponent is an engraved system => increase the win rate by 5%

After that, the AI ​​will calculate and randomly return the result based on the win rate. The Reward is determined by level according to the following formula :

Combat Reward = from (level * 1000) to (level * 5000).

Final Reward = Combat Reward + ( Combat Reward * Bonus Reward ).

• Rate of getting GARNET items: 20%.

• Rate of getting item SPINEL: 10%.

• Combat Reward will be burned if you don't win.

• You will receive the item regardless of the result, win or lose.

It's where players can upgrade cards by putting their cards into 4 land types (meadow, volcano, cave, beach) with flexible timelines and different EXP rewards. Besides, players can use Calcite Gem to fasten the card upgrade process.

The increase in EXP will level up the card as following parameters:

Exp = 100 => Increase 1 level, Exp will be yielded 0.

• After upgrade, the following stats will be added to the card: Power + 2 ; Defence + 2.

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